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LostFocusResponder

LostFocusResponder

Released Open Source UE Plugin UE5 V0.60.1 August 2026

An Unreal Engine 5 plugin that runs your custom responses (pause, mute, framerate cap…) the moment the editor or game window loses focus.

What it does

A simple, lightweight UE5 C++ plugin. It wraps the low-level “game window lost focus” and “game window gained focus” logic into two directly bindable Blueprint events, so Blueprint developers can respond to window focus changes without writing any C++.

Features

  • Focus-lost / focus-gained event nodes, bindable from Blueprint
  • Built-in responses: pause the game, duck audio, cap framerate
  • Works both in the editor and in packaged builds

Simple feature — but Blueprint simply doesn’t have it natively.

Contents

Blueprint nodeTypeDescription
OnGameFocusLostEvent (BlueprintAssignable)Fires when the game window loses focus (OS window is deactivated)
OnGameFocusGainedEvent (BlueprintAssignable)Fires when the game window gains focus (OS window is activated)
Get Lost Focus ResponderPure functionReturns the subsystem reference used to bind the two events above
Is Game FocusedPure functionQueries whether the game window is currently focused

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Code & Documentation