Journal
Technical notes, development logs and problem solving.
Sharing what I learned deploying a website quickly and simply
From a strange prototype about controlling two characters at once, to a complete Touhou fan danmaku shooter — a story of obsession, rework, and finally shipping.
An engineering practice in 2D game development with UE5 and Paper2D — scene animation, combat VFX, and the trade-offs of a complete game loop.
The birth and content explanation of Moyor's cauldron
Practical notes on the Unreal Engine 5 Enhanced Input system.